Tutorial:
Baking in Motion 3
Baking will make all of us who crave our CPU speed much happier

It is time to bake groups in Motion 3. When you ?bake? in Motion 3 you are essentially rendering files that you may be done with in your layers. Since Motion 3 projects can be very deep with layers consisting of effects, particles, filters, video and more, baking will help you save on CPU speed and memory. Baking will make all of us who crave our CPU speed much happier. ...Read More »
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Tutorial:
Motion Quick Tip 2: More on Motion Paths
In our last quick tip on Apple's Motion 2, we looked at the basic method for using motion paths to create a simple animation. This time around, we'll expand on this to use multiple Motion Path behaviors to create stopping points along the way. And we'll see how to do this in conjunction with a modification to the duration of each Motion Path behavior. The end result: a more complex animation, but one that still requires no keyframing. ...Read More »
Featured News:
DMO Launches Apple Motion Channel
DMO (Digital Media Online) has officially launched the Apple Motion Channel, the latest member of the DMN (Digital Media Net) portal of publications serving creative professionals. DMN now offers more than 60 online trade publications and newsletters, strengthening its position as the world's leading provider of industry information for the digital content creation market. ...Read More »
Tutorial:
Motion Quick Tip 1: Motion Paths
In Apple Motion 2, the simplest and quickest way to create a simple animation is through the use of motion paths. Say, for example, that you need to move an object over a background to show a start point and an end point, with a bit of meandering along the way. You don't want to keyframe every single curve because this can take a considerable amount of time and effort. So, instead, you'll just use a Motion Path behavior to guide your object over the duration of your sequence. ...Read More »
Tutorial:
Layer Scale in Apple Motion 2
In Apple Motion, by default, the size of a layer is determined by its contents. So its dimensions can change based on what's happening to the objects it contains. If you blur an object, for example, this will cause the layer to grow. And this can lead to some unpredictable results in your composition, such as jittery movement or improper alignment of elements. ...Read More »
Tutorial:
MIDI in Motion, Part 2
MIDI control in Apple's Motion 2 isn't just a cute gimmick. It's actually an incredibly practical tool for consolidating masses of animating parameters into a single keystroke, turn of a knob or slide of a fader on your hardware device. ...Read More »
The time is now for the Age of Conan
As I await the upcoming launch of the Age of Conan, I realized my PC needed an upgrade to lay this new amazing MMORPG. How did I find out? There is a great site called Ca... Read More
 
Microsoft Worldwide Telescope

Ok, so move over Google Earth to make some room on the virtual shelf for Microsoft's Worldwide Telescope!

Yes, now you can explore the universe from your desktop - and it's free!

Read More

 
Iron Man sucks - as we sadly knew it would
Iron Man sucks, as we sadly knew that it would.  It's happened before, and honestly, there hasn't been an adaptation that I can reme... Read More

 
Smile, you can cheaply FAX from your Mac
SmileOnMyMac has released PageSender 4.3, an update to its top-rated fax software for Mac OS X. The update adds menu items to c... Read More

 
New iPhone Rumors and Facts
Thought an update was needed. Read More
 

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Tutorial:
Make Your Projects "DANCE" With Motion 3's Audio Behaviors - Apple has given us some new audio behaviors that make this seemingly simple task very simple
Video-Based Tutorial:
Adding and Animating Text in Motion 3 - The ability to move from my Final Cut Pro work to add animations in Motion 3 is becoming a quick and painless workflow option
Podcast:
Motion guru Mark Spencer speaks - DMN Podcast Episode 18: Mark Spencer
Product Review:
MAGIC BULLET FOR EDITORS - MBFE 2 : Realtime and more
Tutorial:
Motion Quick Tip 3: Particles on a Motion Path - Using particles to create an animated dotted line
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